
Luh Windan
Republic University
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Posted - 2008.04.01 09:28:00 -
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Originally by: Ilhicamina <gripe> I think that maybe the best thing would be pirates in low sec informally and voluntarily adopt a "catch and release" policy. If we (noobies) go through the gate and we start darting around the lowsec system, chase us and give us a good scare, without actually destroying our ship if it would be no challenge (but make us believe it).
Hmm - I don't think that is quite the point - you already know that pirates are deadly - you may or may not like them as people but lets face it they are in this game to kill you (and me). This one really is adapt or die.
Originally by: Ilhicamina
I have travelled around in low sec occasionally and it is pretty nervewracking (which can be exciting, in short bursts).
Indeed I do the same once in a while - not my idea of relaxing but every so often worth doing
Originally by: Ilhicamina
The way I see it, piracy is a broken game mechanic in Eve, pirates gain absolutely nothing from piracy, which makes no sense. There should be a significant gain when a player's vessel is destroyed by another player ... never mind, because the whole alting thing would immediately break that gameplay. There is no solution to this except maybe public embarrassment. Post the names of players who've ganked you (if you're a noobie) in the forums and let the playerbase fix its own problems.
Remember that you are playing with hardcore MMO players. Some of them living in their parents' basement and their self worth is defined by this game. Those guys will never sign up to this policy. Keep your clone up to date.
Isk is not the end game. We are doing this for *FUN*. 
Seriously remember that. And you may not like pirates but there is no need to make personal assumptions about them.
Originally by: Ilhicamina
- Missions are repetitive (3 months in, still rocking that quafe thief)
There should be a much better AI driving the npcs - perhaps factional warfare will be this
Originally by: Ilhicamina
- Learning skills suck and are a huge time sink (read: CCP cash cow skills, there's nothing wrong with that if that's what they are, but as a new player, I just can't help but feel a bit ripped off by the experience)
- Standing doesn't go up fast enough.
If you want "instant" you are in the wrong place - even if you had the skills you will need to learn how to use the ships and modules.
Originally by: Ilhicamina
-There should be a way to insure fittings, so that you can get a ship exactly like the one you lost instead of driving around buying all that **** again wasting tons of time after losing a boat when you just want to get back to fighting (this is a major one, if I could get back my fits, exactly as they were before I got popped, I might just pay the reinsurance fee and head back out looking for trouble)
Again - this is not an instant game. I'll tell you what I would like though - a way to record a fitting list that I could use to "buy this" from. I loose a ship and then of course I have no idea what was on it....
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